Rtgi 01702 Release Fixed 99%
The success of version 0.17.0.2 eventually led to a simplified version of this algorithm being integrated into NVIDIA’s FreeStyle and Ansel drivers as . However, the Patreon version (like 0.17.0.2 and later 0.33 builds) remains the preferred choice for enthusiasts due to its vastly superior customization and experimental feature set. RTGI 0.17.0.2 Release! - Patreon
While primarily intended for modern GPUs, this "fixed" version optimized the shader's footprint, making it more viable for users on older NVIDIA or AMD architectures. How to Install and Optimize
Launch the game and press the key to open the ReShade overlay.
: Major updates, such as the transition to version 0.33, "fixed" ghosting issues by enabling motion vectors by default, allowing the shader to track object movement and reduce temporal artifacts. NVIDIA Integration rtgi 01702 release fixed
The Ray Traced Global Illumination (RTGI) shader by Pascal Gilcher (Marty McFly) is one of the most transformative visual enhancements available on the Marty McFly RTGI platform. By bringing real-time path tracing to older and modern titles alike, it breathes new life into flat lighting. However, the ecosystem has faced technical challenges. A prominent update, , experienced conflicts with other depth-based shaders, causing visual artifacts, reversed-depth conflicts, and crashes.
Download a stable version of ReShade (versions 4.9.1 up through modern 5.x/6.x branches support this configuration). Ensure you check the box to download during setup, as depth-buffer tracking is disabled by default in competitive multiplayer environments. 2. File Injection
Turn off any in-game Anti-Aliasing solutions that break depth access (such as MSAA). Instead, rely on temporal solutions like TAA, FXAA, or SMAA. The success of version 0
Ray tracing is highly demanding on hardware. In early 0.17 builds, enabling high ray counts caused significant frame-time spikes. Thanks to the math optimization and structured branching logic added in 0.17.0.2, frame times became much more stable. Pre-0.17.0.2 Builds RTGI 0.17.0.2 Optimized 8ms – 14ms 3ms – 5ms Temporal Noise (Fireflies) High in dark scenes Significantly Dampened VRAM Footprint Dynamic (Leaking) Static / Fixed API Crash Rate Moderate in DX11 / Vulkan Extremely Low How to Correctly Install and Configure RTGI 0.17.0.2
Mentioning Pascal Gilcher or Marty McFly adds authority to the post.
The micro-stuttering issue has been resolved by rewriting the spatial-temporal filtering algorithm. Version 0.17.0.2 introduces a frame-pacing lock. If a frame drops or a camera pans too fast, the shader intelligently drops historical lighting frames instead of freezing the engine to catch up. Adaptive Halo and Edge-Bleeding Suppression - Patreon While primarily intended for modern GPUs,
Even with perfect ReShade settings, in-game graphic parameters can block the data pipeline. Turn off the following options in your game's video menu:
The that previously plagued real-time screen-space ray tracing across multiple DX11 and DX12 titles. Developed by graphic modder Pascal Gilcher (also known as Marty McFly), the Marty's Mods RTGI (Ray Traced Global Illumination) plugin allows players to inject advanced bounce lighting into legacy and modern video games using the ReShade post-processing framework.