Fe Ban Kick Script - Roblox Scripts - Fe Admin ... !!top!! < 10000+ Validated >
Developers implementing these systems are advised to follow strict security protocols: Making a Detection script for Ban, Kick, Warn GUI
-- Configuration: List of Usernames who are allowed to kick local AdminList = "YourUsernameHere", "CoOwnerUsername"
can only make changes that affect their own screen.
-- Legitimate Server Admin Handler local RemoteEvent = game:GetService("ReplicatedStorage"):WaitForChild("AdminRemote") local Players = game:GetService("Players") -- List of authorized User IDs local Admins = [12345678] = true, -- Replace with actual Roblox User ID local function onAdminCommandCharged(player, targetPlayerName, action, reason) -- CRITICAL SECURITY CHECK: Verify the sender is an admin on the server if not Admins[player.UserId] then warn(player.Name .. " attempted unauthorized admin command execution!") return end local targetPlayer = Players:FindFirstChild(targetPlayerName) if not targetPlayer then warn("Target player not found.") return end -- Process Actions Safely if action == "Kick" then targetPlayer:Kick("You have been kicked by an administrator. Reason: " .. (reason or "No reason specified.")) print(targetPlayer.Name .. " was successfully kicked.") elseif action == "Ban" then -- Utilizing Roblox's native BanAsync configuration local banConfig = UserIds = targetPlayer.UserId, Duration = 86400, -- 24 hours in seconds DisplayReason = "Banned by Admin: " .. (reason or "No reason specified."), PrivateReason = "Action executed via Admin System by " .. player.Name local success, err = pcall(function() Players:BanAsync(banConfig) end) if success then print(targetPlayer.Name .. " was successfully banned.") else warn("Ban failed: " .. tostring(err)) end end end RemoteEvent.OnServerEvent:Connect(onAdminCommandCharged) Use code with caution. 2. Client-Side Trigger ( StarterPlayerScripts ) FE Ban Kick Script - ROBLOX SCRIPTS - FE Admin ...
local ReplicatedStorage = game:GetService("ReplicatedStorage") local AdminEvent = ReplicatedStorage:WaitForChild("AdminAction") -- Example: Sending a request to kick a troublemaker local target = "BadPlayer123" local reason = "Exploiting/Breaking Rules" AdminEvent.FireServer(AdminEvent, "Kick", target, reason) Use code with caution. The Risks of Backdoors and Unverified Scripts
-- Server Script inside ServerScriptService local ReplicatedStorage = game:GetService("ReplicatedStorage") local KickEvent = Instance.new("RemoteEvent") KickEvent.Name = "KickPlayerEvent" KickEvent.Parent = ReplicatedStorage -- Define your authorized Admin User IDs local admins = 12345678, 87654321 local function isAdmin(player) for _, id in ipairs(admins) do if player.UserId == id then return true end end return false end KickEvent.OnServerEvent:Connect(function(player, targetPlayerName, reason) -- CRITICAL SECURITY: Verify the sender is an admin if not isAdmin(player) then warn(player.Name .. " attempted to use admin commands without permission!") return end local targetPlayer = game.Players:FindFirstChild(targetPlayerName) if targetPlayer then reason = reason or "You have been kicked by an administrator." targetPlayer:Kick(reason) else warn("Target player not found.") end end) Use code with caution. 2. The Persistent Ban Script (DataStores)
local function isAdmin(userId) return admins[userId] == true end Developers implementing these systems are advised to follow
Rely on well-known, open-source admin frameworks like HD Admin, Adonis, or Commander. These are audited by the community.
. If a developer accidentally leaves a RemoteEvent "open"—meaning it accepts instructions from the client to execute server-side actions—an exploiter can fire that event to trigger the kick function on other players. The Role of FE Admin Commands
The kick command disconnects a target player immediately. It removes them from the current server instance. They can still rejoin the game later through the main menu. The Ban Command Reason: "
If you are setting up custom FE Admin scripts or UIs in your game, follow these rules to avoid exploitation:
The Ultimate Guide to ROBLOX FE Ban Kick Scripts Filtering Enabled (FE) is Roblox's core security architecture. It prevents client-side changes from replicating to the server. For game developers and administrators, having robust is essential to maintain order, eliminate exploiters, and protect the gameplay experience.

















