Addressed minor text overlap bugs in the inventory menu while in handheld mode. Impact on the PvP Metagame

Adjusted the brightness of certain magic and pyromancy effects (such as Great Chaos Fire Orb) that previously caused extreme screen glare or temporary frame dips when multiple spells were cast simultaneously.

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The phrase appears to be a credit or technical detail associated with high-production challenge run videos (such as those by YouTubers like Be_And or ymfah ). In this context, it typically identifies:

: Patched a specific menu-swapping bug that allowed the replication or infinite use of Boss Souls and Fire Keeper Souls.

The primary objective of the 1.04 patch was to resolve lingering performance issues that disrupted the gameplay experience across consoles and PC. While Dark Souls Remastered successfully targeted a smooth 60 frames per second (fps) in most areas, certain resource-heavy zones still suffered from optimization flaws.

: Fixed an issue in the Bed of Chaos and Manus, Father of the Abyss fights where the bosses could freeze or clip out of bounds.

Prior to 1.04, the competitive Remastered PvP scene was fragmented. Many veterans stuck with the original Prepare to Die on PC (via DSCM mod). After 1.04, the migration was complete.

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